If you get into any of the many facets of creative coding or graphical programming, you inevitably run into the history of the demoscene. I don't know too much about the specific history, but I enjoy watching old and new demos and learning more about the building blocks of modern generative graphics techniques. My good friend and veteran graphical programmer Kris just introduced me to one of the original masters and pioneers, Yoichiro Kawaguchi. It seems that he's gone into some really interesting territory with his work, including creation of toys and physical sculptures based on his algorithmic work. I've included some videos and visuals, as well as some links to show off some of what I found:
283 Useful Ideas from Japan - 1990 - The Techno Deep
Origin (1985)
Embryo (1988)
Mutation (1992)
Gigalopolis (1995)
Cyloton (2002)
Yoichiro Kawaguchi Exhibition at Yushima Seido (2009)
Virtual creature simulations (2011)
Gross Tendril (2012)
Links:
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