<!DOCTYPE html> <html> <head> <title>Plasma</title> <script type="text/javascript"> function initPlasma() { /* MATH FUNCTIONS ------------------------------ */ function MathUtil() {} MathUtil.getDistance = function ( a, b ) { return Math.abs( Math.sqrt(a*a + b*b) ); }; MathUtil.randRangeDecimel = function ( min, max ) { return Math.random() * ( max - min ) + min; }; /* GRID CELL CLASS ------------------------------ */ var Cell = function( x, y, w, h ) { this.x = x; this.y = y; this.w = w; this.h = h; } Cell.prototype.update = function( r, g, b ) { this.r = r; this.g = g; this.b = b; this.draw(); }; Cell.prototype.draw = function() { if( !plasma ) return; // get color, based on distance var ctrlPt1 = MathUtil.getDistance( this.x - plasma.controlPoints[0].x, this.y - plasma.controlPoints[0].y ); var ctrlPt2 = MathUtil.getDistance( this.x - plasma.controlPoints[1].x, this.y - plasma.controlPoints[1].y ); var ctrlPt3 = MathUtil.getDistance( this.x - plasma.controlPoints[2].x, this.y - plasma.controlPoints[2].y ); var rVal = .5+.5*Math.sin(this.r) * Math.cos(ctrlPt1/100) * Math.cos(ctrlPt2/100) * Math.sin(ctrlPt3/100); var gVal = .2+.5*Math.sin(this.g) * Math.sin(ctrlPt1/100) * Math.sin(ctrlPt2/100) * Math.sin(ctrlPt3/100); var bVal = .2+.5*Math.cos(this.b) * Math.sin(ctrlPt1/100) * Math.cos(ctrlPt2/100) * Math.sin(ctrlPt3/100) // draw pixel to canvas plasma.context.fillStyle = "rgb("+ Math.round( 127 + rVal * 255 ) +","+ Math.round( 127 + gVal * 255 ) +","+ Math.round( 127 + bVal * 255 ) +")"; plasma.context.fillRect ( this.x, this.y, this.w, this.h ); }; /* CONTROL POINT CLASS ------------------------------ */ var ControlPoint = function( canvasW, canvasH ) { // create random x,y starting point this.incX = MathUtil.randRangeDecimel( 0, 2 * Math.PI ); this.incY = MathUtil.randRangeDecimel( 0, 2 * Math.PI ); // create random x,y oscillating speed this.incXSpeed = MathUtil.randRangeDecimel( .01, .1 ); this.incYSpeed = MathUtil.randRangeDecimel( .01, .1 ); // store center point to oscillate around this.centerX = canvasW / 2; this.centerY = canvasH / 2; } ControlPoint.prototype.update = function() { // increment oscillating based on randomly-calculated speed this.incX += this.incXSpeed; this.incY += this.incYSpeed; // update coordinate this.x = this.centerX + this.centerX * Math.sin( this.incX ); this.y = this.centerY + this.centerY * Math.sin( this.incY ); }; /* PLASMA CLASS ------------------------------ */ var Plasma = function() { this.COLS = 50; this.ROWS = 50; this.CANVAS_W = 500; this.CANVAS_H = 500; this.FPS = 1000/30; this.NUM_CONTROL_POINTS = 3; this.startR = MathUtil.randRangeDecimel(0,2*Math.PI); this.startG = MathUtil.randRangeDecimel(0,2*Math.PI); this.startB = MathUtil.randRangeDecimel(0,2*Math.PI); this.startIncR = MathUtil.randRangeDecimel(.001,.05); this.startIncG = MathUtil.randRangeDecimel(.001,.05); this.startIncB = MathUtil.randRangeDecimel(.001,.05); this.incR = MathUtil.randRangeDecimel(.0001,.001); this.incG = MathUtil.randRangeDecimel(.0001,.001); this.incB = MathUtil.randRangeDecimel(.0001,.001); this.canvas; this.context; this.grid; this.buildStage(); this.createGrid(); this.createControlPoints(); this.addSaveFunctionality(); var self = this; setInterval( function(){ self.update(); }, this.FPS ); }; Plasma.prototype.buildStage = function() { // create and attach canvas element this.canvas = document.createElement('canvas'); this.canvas.width = this.CANVAS_W; this.canvas.height = this.CANVAS_H; document.body.appendChild( this.canvas ); // store graphical context this.context = this.canvas.getContext("2d"); }; Plasma.prototype.createGrid = function() { // calculate "pixel" size var boxW = this.CANVAS_W / this.COLS; var boxH = this.CANVAS_H / this.ROWS; // create 2D array of grid cells this.grid = new Array( this.COLS ); for( var i = 0; i < this.COLS; i++ ) { this.grid[ i ] = new Array( this.ROWS ) for( var j = 0; j < this.ROWS; j++ ) { this.grid[ i ][ j ] = new Cell( i * boxW, j * boxH, boxW, boxH ); } } }; Plasma.prototype.createControlPoints = function() { this.controlPoints = []; for ( var i = 0; i < this.NUM_CONTROL_POINTS; i++ ) { this.controlPoints.push( new ControlPoint( this.CANVAS_W, this.CANVAS_H ) ); } }; Plasma.prototype.addSaveFunctionality = function() { var self = this; this.canvas.addEventListener("click", function(e) { window.open( self.canvas.toDataURL("image/jpeg") ); }, false); }; Plasma.prototype.update = function() { // increment the starting colors this.startR += this.startIncR; var curR = this.startR; this.startG += this.startIncG; var curG = this.startG; this.startB += this.startIncB; var curB = this.startB; // update control points for ( var i = 0; i < this.NUM_CONTROL_POINTS; i++ ) { this.controlPoints[i].update(); } // increment grid cells and draw to canvas for (var i = 0; i < this.COLS; i++) { for (var j = 0; j < this.ROWS; j++) { // send new base color to cells this.grid[i][j].update( curR, curG, curB ); // increment color as we traverse the grid curR += this.incR; curG += this.incG * 3; curB += this.incB; } } }; // kick off the plasma controller var plasma = new Plasma(); } </script> <style> body, html { background-color:black; } </style> </head> <body onload="initPlasma();"></body> </html>
And the result:
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