var frameLength = 33; // this is ~1/30th of a second, in milliseconds (1000/30)
var lastFrame = 0;
var render = function() {
if(Date.now() - lastFrame > frameLength) {
lastFrame = Date.now()
// run your 30fps code here...
}
requestAnimationFrame(render);
};
requestAnimationFrame(render);
You'll notice that I'm using Date.now(), which requires a polyfill for old versions of IE. requestAnimationFrame also requires a polyfill for some browsers. Another solution is to use time-based calculations, but that's not always easy to implement.
A collection of handy code snippets in the languages that I use on a daily basis.
May 27, 2013
JavaScript: Throttle requestAnimationFrame to maintain 30fps
One problem with using requestAnimationFrame is that rendering will take place as quickly as the computer can process the per-frame calculations and screen redraw. If you only want to run at 30fps, your computer might be running a lot faster than you want. To work around this problem, simply check the elapsed time before running the next frame update. Check out the example:
Labels:
animate,
drawing,
javascript,
js,
requestAnimationFrame,
setinterval,
THREE.js,
timer
May 25, 2013
Bookmarklet: Scrub through a Vine video
I was watching a friend's Vine video on the web, and I got the idea that it would be cool to control the playback of the video. I wrote this little bookmarklet to scrub through the video as you move your mouse over it.
Here's the original JavaScript:
// grab video element and pause it
var vid = document.getElementById('post_html5_api');
vid.pause();
// get x offset of video
var vidX = 0;
var el = vid;
while (el && !isNaN( el.offsetLeft ) && !isNaN( el.offsetTop ) ) {
vidX += el.offsetLeft;
el = el.offsetParent;
}
// scrub the video based on mouse x
var vidTime = vid.seekable.end(0);
vid.addEventListener('mousemove', function(e) {
var x = e.clientX - vidX;
var percent = x / vid.offsetWidth;
vid.currentTime = percent * vidTime;
}, false);
And the bookmarklet (Vine Scrubber):
javascript:(function()%7Bvar%20vid=document.getElementById('post_html5_api');vid.pause();var%20vidX=0;var%20el=vid;while(el&&!isNaN(el.offsetLeft)&&!isNaN(el.offsetTop))%7BvidX+=el.offsetLeft;el=el.offsetParent;%7Dvar%20vidTime=vid.seekable.end(0);vid.addEventListener('mousemove',function(e)%7Bvar%20x=e.clientX-vidX;var%20percent=x/vid.offsetWidth;vid.currentTime=percent*vidTime;%7D,false)%7D)();
Labels:
bookmarklet,
html,
javascript,
js,
video
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